Unity SDK 基础功能

EMClient是IM服务的入口,可以直接调用EMClient的接口进行相应地操作。EMClient的初始化操作如下:

void Awake ()
{
    EMClient.Instance.Init ();
}

调用EMClient实例的CreateAccount()、Login()、Logout()接口可以实现注册、登录、登出功能。

注册的示例:

regBtn.onClick.AddListener (delegate() {
    string nametext = username.text;
    string pwdtext = password.text;
    int ret = EMClient.Instance.CreateAccount(nametext,pwdtext);
    if(ret == 0){
        logText.text = "reg success";
    }else{
        logText.text = "reg error,code="+ret;
    }
});

登录的示例:

loginBtn.onClick.AddListener (delegate() {
    string nametext = username.text;
    string pwdtext = password.text;
    EMBaseCallback cb = new EMBaseCallback();
    cb.onSuccessCallback = () => {
        logText.text = "login success";
        SceneManager.LoadScene("MainScene");
    };
    cb.onProgressCallback = (p,s) => {
        logText.text = ("prograss="+p+",status="+s);
    };
    cb.onErrorCallback = (c,m) => {
        logText.text = ("Err code="+c+",msg="+m);
    };
    EMClient.Instance.Login(nametext,pwdtext,cb);
});

登出的示例:

logoutBtn.onClick.AddListener (delegate() {
    EMBaseCallback cb = new EMBaseCallback();
    cb.onSuccessCallback = () => {
        logText.text = "logout success";
    };
    cb.onProgressCallback = (p,s) => {
        logText.text = ("prograss="+p+",status="+s);
    };
    cb.onErrorCallback = (c,m) => {
        logText.text = ("Err code="+c+",msg="+m);
    };
    EMClient.Instance.Logout(true,cb);
});

当掉线时,SDK 会自动重连,无需进行任何操作,通过注册连接监听来知道连接状态。 * 在聊天过程中难免会遇到网络问题,在此 SDK 为您提供了网络监听接口,实时监听。 * 可以根据 onDisconnectedCallback 返回的 error 判断原因。

EMConnListenerCallback connCb = new EMConnListenerCallback ();
connCb.onConnectionCallback = () => {
    logText.text = "Connected!";
};
connCb.onDisconnectedCallback = (code) => {
    logText.text = "Disconnected! code=" + code;
};
EMClient.Instance.connListenerCallback = connCb;

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